Gather 'round, brave adventurers! Are you ready to embark on an epic journey of fantasy and adventure? Look no further than this instalment of Quests & Conquests, the ultimate source of inspiration for your next Dungeons & Dragons campaign!
Curse of the Blood Moon
Plot: The players find themselves in a small village that is plagued by a mysterious curse. Every full moon, a werewolf terrorizes the village, killing livestock and sometimes even people. The players must investigate the curse, uncover its origins, and find a way to break it before the next full moon arrives.
Act 1: Investigating the Curse The players must investigate the curse and gather information about its origins. They may need to interview villagers, examine the scene of the attacks, or consult with experts on werewolves and curses. Along the way, they may face challenges such as suspicious villagers, dangerous wildlife, or other supernatural creatures.
Act 2: Uncovering the Origins The players must delve deeper into the curse's origins and discover how it can be broken. They may need to search for ancient artifacts, uncover hidden knowledge, or decipher cryptic clues. Along the way, they may face challenges such as traps, puzzles, or hostile creatures.
Act 3: Breaking the Curse The players must use their knowledge and skills to break the curse before the next full moon arrives. They may need to perform a ritual, use a magical artifact, or confront the werewolf directly. However, breaking the curse may not be easy, and the players may need to face difficult choices and sacrifices.
Epilogue: The Aftermath The players have broken the curse and saved the village, but the aftermath of the curse may have lasting effects. They may need to deal with the consequences of their actions, such as the werewolf's vengeance or the distrust of the villagers. They may also uncover new mysteries or dangers that threaten the land.
Quests and Side Quests:
- Investigate the curse and gather information.
- Uncover the origins of the curse and discover how it can be broken.
- Break the curse before the next full moon arrives.
- Deal with the aftermath of the curse and its consequences.
- Villagers who may hold clues about the curse.
- Experts on werewolves and curses who may provide useful information.
- The werewolf, who may be more than just a mindless monster.
- Other supernatural creatures who may be involved in the curse.
- The village and surrounding countryside where the curse has been occurring.
- Ruins or ancient sites where artifacts or knowledge may be found.
- A hidden lair or stronghold where the werewolf may reside.
- The place where the curse can be broken, which may be dangerous or difficult to reach.